From Ggl's wiki
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(int argc, char **argv)
{
int s;
struct sockaddr_in addr, from;
int optval = 1;
unsigned int fromlen, n;
unsigned char buf[65535];
if ((s = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
perror("Opening socket");
exit(1);
}
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(0x1337);
if (setsockopt (s, SOL_SOCKET, SO_BROADCAST, (caddr_t) &optval, sizeof (optval)) < 0) {
perror("setsockopt()");
goto fail;
}
if (setsockopt (s, SOL_SOCKET, SO_REUSEADDR, (caddr_t) &optval, sizeof (optval)) < 0) {
perror("setsockopt()");
goto fail;
}
if (bind(s, (struct sockaddr *) &addr, sizeof(addr)) < 0) {
perror("bind()");
goto fail;
}
while (1) {
fromlen = sizeof(from);
if ((n = recvfrom(s, buf, 1024, 0, (struct sockaddr *) &from, &fromlen)) < 0) {
perror("recvfrom()");
goto fail;
}
buf[n] = 0;
if ((buf[0] == 0xde) && (buf[1] == 0xad) && (n == 1001))
fprintf(stderr, "Msg from %s: %s\n", inet_ntoa(from.sin_addr), buf + 2);
}
return 0;
fail:
close(s);
exit(1);
}